Frequently Asked Questions

Help, I'm having a problem installing or playing Cosmoteer!
Oh no, I'm so sorry! Please check out the F.A.Q. on the support forum. If that doesn't solve your problem, then please post a new topic there or ask in the #tech-support channel in the chat.

Can I create and monetize videos or live-streams of Cosmoteer?
Yes, absolutely! I greatly appreciate any attention you choose to bring to Cosmoteer. If you could also tell people where they can go to download and play the game, that'd be extra-nice.

I have an idea for an awesome new feature, will you add it to the game?
As a general rule of thumb, I can't promise to add a feature until I actually have it implemented and working to my satisfaction in the game. However, I welcome all feature requests, so please first check out the roadmap to make sure it hasn't already been planned or suggested, and then hop on over to the forum and let me know what you have in mind!

When is the next version coming out?
I'm working on it as fast as I can! I can't promise anything more than that, sorry.

Why is this game free? Will it always be free?
It's free because, right now, getting a lot of feedback from players and building a strong community is more important for the game's long-term success than making a small income. Eventually, Cosmoteer will become a paid game, no longer available for free.

Will Cosmoteer be released on Steam?
That's the plan!

Will there be a Mac and/or Linux version?
Eventually I plan to release Mac and Linux versions of Cosmoteer. But right now, I'm just trying to make Cosmoteer as stable as possible on Windows before working on other platforms.

Can I donate to help out with development?
Not currently, but thanks so much for being interested in helping out! Right now, the best way you can help Cosmoteer is to introduce the game to as many other people as you can, and to get involved in the community. (Maybe you can make some awesome mods or help maintain the wiki?)

Who is the developer?
Cosmoteer is being created by Walt Destler, with the help of great friends and an enthusiastic community of supporters.

What is the history and inspiration behind Cosmoteer?
When Walt was growing up, he was (and still is!) a huge fan of space sci-fi like Star Trek, Ender's Game, and Hitchhiker's Guide to the Galaxy. He relished rainy days at school so that he could spend recess inside sketching blueprints and cross-sections of giant spaceships on huge rolls of graph paper.

In his early teenage years, Walt got into tabletop wargaming and started designing his own games. One game he tried to design was a pen-and-paper strategy wargame in which players would design starships by drawing them on graph paper according to a complex rule system. That game was way too laborious to play and so never got much past the initial concept, but the core idea, designing and battling starships, stuck around in the back of Walt's mind.

Then, in 2011 when Walt was a student at Carnegie Mellon University's Entertainment Technology Center, he needed an idea for an independent study project. So he revived the "starship designer" idea and prototyped it, this time as a computer game.

Originally called Ship Builder, that prototype was fun enough that Walt continued working on it after graduating, testing the game with friends and releasing occasional updates to the public. Eventually he renamed the prototype StarWright.

Fast-forward to mid-2015, Walt was working as a programmer at a mobile games company near San Francisco. StarWright had improved enough that Walt decided to work on it full-time, so he quit his job and devoted himself the game. The first "non-prototype" version of StarWright was released a few months later, and then about a year after that, Walt renamed the game again to Cosmoteer.

What programming language and game engine was used to create Cosmoteer?
Cosmoteer is written in C# and uses an engine custom-built just for it, meaning you get a higher-quality, better-performing experience that feels and plays great.

How can I contact you?
For Cosmoteer-related inquiries, please email .

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